#ifndef _FINISH_H_
#define _FINISH_H_

enum FinishType {
    Ambient, Diffuse
};

class Finish {
    FinishType type;
    float value;
    
    public:
        Finish() {
            type = Ambient;
            value = 0.0f;
        }
        
        Finish(FinishType initType, float initValue) {
            type = initType;
            value = initValue;
        }
};

#endif
